The "360 Skate" app lacked an intuitive interface for skaters to discover, share, and review skate spots effectively. Users struggled with navigation, location-based features, and providing feedback, leading to a disjointed experience that didn’t fully support the skateboarding community’s needs.
Before jumping into visuals, I analyzed skate map apps and community platforms to identify experience gaps and useful features for skaters. These insights guided decisions from filters to microinteractions.
I created simple user flows to map how users discover spots, apply filters, and interact with content. These flows were translated into low-fidelity wireframes in Figma.